![]() It does have the effect of making the early game difficult, especially for smaller factions. Since the AI is not.well."smart," we give them advantages to provide a challenge for the player.Īlso, try to remember that many of the difficulty settings and AI bonuses are present to make the mid to late game a challenge. CA has made some changes in this area, but it is still very much a problem. These will change some of their decisions but not truly help them manage their resources and territory properly. There are very limited things we can do to actually affect AI behavior (task generators, budget, personality settings). Even in the great Rome 1 mods (EB, for example) the higher difficulty levels would throw many, many stacks at you. They also receive an income bonus (500 on easy, +250 per difficulty level after that). Acting as the Product Manager for Vortex, he will be focusing on the development of the mythical 2.0 update, which is still very much in the. On Normal and Hard, the AI can recruit 4 units a turn (1 more than the player). Were super excited to announce that starting next week Halgari - the tool developer best known for the Wabbajack mod list downloader - will become the latest addition to our team here at Nexus Mods. There are a limited number of things we can change in terms of difficulty effects, so we do what we can with what we have. ![]() The AI does indeed receive many bonuses based on difficulty level.
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